5.72R for saltlike, 20R for metals and period 40. The key idea for metal conditional is to align molecules in different cases and move them into one debonder and have the debonding do a useful thing in each case. Specifically, the goal is to turn template molecules into a mix of quicksilver and salt so that they project a known lead into a copy. Arm 1 builds a padding of 5 salts and then arm 2 adds all quicksilvers that didn't project template to it. Then, the chain moves to fixed debonder and truncates into 5 atoms and arm 2 feeds it back to arm 5. The process of loading quicksilver-salt mix back onto arm 5 requires no quicksilver leaves projection glyph so arm 6 brings a lead to absorb quicksilvers. One of arm 4's initialization task is to pull this gold away. Disposal is needed just once for this (so arm 4 doesn't pick it back up and throw a wrench into the machine). Arm 3 shortens arm 5's loop so metals are in 20R instead of 24R. A 2P tape allows enough time for initialization arms be generally quite happy. One very unusual thing is how saltlike pipeline is lazy. One saltlike R is worth 9.6 points while wanding a saltlike requires 9 instructions across arms 7,8,10, so delivering more products than square root of tape length becomes unprofitable.