Built around arms 8,9,10 and the hexarm for 24R. I was unable to cleanse my sum solve from the cardinal sin of the holdover piston, which is never a good omen. Skip the following two paragraphs if this method has already been seen. Anime conditionals are real! With salt not being a possible input, anime seems by far the cleanest way to handle the elements. In particular, anime procs to leave vitae/mors residue if and only if the input is not an element, which helps a ton with differentiating the pesky gold. The metal algorithm is reasonably simple too. The number of quicksilver on the vitae stick corresponds to the input metal type (0 for lead, 1 for tin, 2 for iron etc.), with vitae absent for a non-metal. This stick then wands lead to the debonder at different timings such that each lead projects the correct number of times. If that doesn't happen, vitae must be absent and so the lead is disposed. The number of geometry sad tracks annoy me, especially arm 12. However, I'm sure others have it worse. There being only 1 quicksilver input is incredibly geometrically constraining. I can't imagine how this method gets that much cheaper, and it physically cannot go faster. More creative algorithms can probably do both though. Excited to see what wizardry I missed to make sub-1,000 WSum possible!