When deciding to implement this solution, I compared it against a simple construction of sliding complete monomers horizontally across the output glyph. Bonders fill the space where the polymer's last movement would be and pistons fill the gaps where the earlier movements would be. Giving animismus access to one of those pistons lets me only use one hex outside of the simple construction area for anime access. I eventually found a layout that takes advantage of the last movement of the polymer, sticking the debonder on the right side in what would otherwise be an empty hex. I decided to use two stationary pistons for the animismus glyph instead of a piston on a track since the secondary is cycles. The input arm moves the mors and fire closer to the bend-building arm and the polymer-building arms pull the bends away from the bonder quickly, occasionally helping with bend-building. All of this together let me get my steady state down to a 43-cycle period, with a longer special case at the end to get the last two bends in place. There's a swanky movement of the atoms in the special case that I thought shaved a cycle at the end, but was actually just as fast. Leaving it in because there's no instructions quaternary:P If someone can find the special sauce to move both bends across the output glyph without using all of spaces where the pistons are, I'll be really impressed. I was able to do it with either the vitae bend or the mors bend, but not both in the same solution, and attempts to shave gold by using less pistons but the same area were futile or forced the period to be longer. Overall, I'm pretty happy with this solution.