Theory says 9 2. I wasn't even able to get a single output on 9 if I restricted myself to the first and third inputs, though I had a few close calls. Obviously I couldn't get two clones of that pipeline to fit. Giving myself the first and second inputs to work with, 9 came easy on a 4 cycle loop. Then it was a question of getting better than 9 [4]. My first design threw away water, but the only way I could use it was as an odd one out pipeline, which wouldn't beat 9 [4] until the 6th output. Getting something that beat it earlier was my goal. There is the idea of a 9 3 by using the first input water and one of the third input salt to get faster animismus on the 2nd output. I didn't have any geometry for it, but I believe it is probably possible with some kind of automated search. Instead, I used first and third input water to get faster animismus on the 3rd output. This was the first layout I found where it was possible to run animismus every 3 and not cause horrible problems. Instead it only has mildly annoying problems in the position of arm 1. That's why it isn't full throughput. But still, 9 4 3 4 beats 9 4 4 4. If it gets beaten by 9 4 3 3 it's kind of expected. If it gets beaten by 9 3, I'll be impressed. If it gets beaten by 9 2, I'll go sulk for a bit.