Trail's End. The throwing ring saved me several times. Full access unification, full access bonder, half access debonder feeding purification, disposal on fire to make more space. Equilibrium marks the tiles earth and air pass and cannot be calcifiers. What I like about this layout is that I can bond many things without debonder in the way and debond many things without bonder in the way. What's cursed about this layout is that bonder lies in the end of usable space and there's no storage on the other side. Once quint is made, every bonding involves it. This means that I need to prepare mors and iron very well before I unify. I also lied about bonder and debonder not in the way of each other, walking a 3 atom long straight molecule wall is actually almost impossible. In the end, this solve was saved by getting final earth and air sorted out before debonding quint-iron. Salute to one-upping previous G puzzles, you did it, Kazyan. Salute to all who ventured into waste structures.