Very happy with this one. I usually don't do very well with area so it remains to see if I'm missing some tricks here. Arm 3 is silly, its only purpose is to grab and release arm 1's gold after its first move to prevent it from being input to the division glyph. After playing around a bit with trackless I settled for this type of design. This one uses main tracks of length 12. In my first iteration they were of different length so that arm 1 could play the role of arm 2 on every other lap while arm 3 did three laps to account for the offset (in a way it's cooler, but worse and I didn't quite get it to work). Then I realized that putting more arms on the tracks doesn't add any area, makes it easier to design, and makes it possible to reduce the track lengths and make them equally long. I tried several variations of this, including one with shorter main tracks of length 10, but this one turned out the best of what I could make.